ALL PROJECTS
UNIVERSITY PROJECTS
SUNSET HALL ALLIANCE
A chaotic third person tower defence game; influenced by games like the 'Orcs Must Die! series'. Battle against hordes of enemies using interesting & creative traps. Can you hold them off or will darkness reign over the Sunset Hall Alliance?
Team Size: 3
Genre: Tower Defence
Focus: Design and create a vertical slice of a game
Role: Game & UI Design, Blueprinting
Engine: Unreal Engine 5
Purpose: University MA Project (2022)
UE 5
TRIO
GAMES DESIGN
BATTLE CHAMPS!
Take on your friends in this fast-paced arena battler. Equip your abilities and go into battle against other players!
Team Size: 3
Genre: Local Multiplayer Arena Battler
Focus: Design and create a full playable experience for a games exhibition
Role: Game & UI Design, Programming (C#)
Engine: Unity
Purpose: University MA Project (2022) - Exhibition Project
UNITY
TRIO
GAMES DESIGN
ODYSSEY INVADER
Battle waves of enemies whilst avoiding enemy fire to last as long as you can. Challenge friends to get the highest score!
Team Size: 3
Genre: Endless Runner / Bullet Hell
Focus: Design and create a complete mobile game
Role: Game & UI Design, Programming (C#)
Engine: Unity
Purpose: University MA Project (2021) - Client Brief
UNITY
TRIO
GAMES DESIGN
Perspective: Counselling Simulator
Help clients through their struggles in this counselling simulator, designed to assist upcoming professional psychologists with risk assessment in counselling.
Team Size: 3
Genre: Business Management Simulation (Tycoon)
Focus: Design and help risk assessment in counselling
Role: Game & UI Design, Programming (C#)
Engine: Unity
Purpose: University MA Project (2021) - Client Brief
UNITY
TRIO
GAMES DESIGN
SOLO
LEVEL DESIGN
Sector 583
Your ship has crash landed on an unknown planet that is infected with hostile entities, do you have what it takes to fight through the hordes and find a way home?
Team Size: Solo
Genre: FPS, Horde, Survival
Focus: Mechanics & level design
Role: Game & Level Design
Engine: UE4
Purpose: University BSc Project (2021) - Client Brief
UE 4
Godmarked: Curse of the Fallen
Battle fallen souls and take your revenge on the god that stole your family & your future in this Action RPG inspired by the Diablo series.
Team Size: 6
Genre: 3/4 View, Action, RPG
Focus: Design and produce a complete game
Role: Lead Game & UI Design, Production, Impromptu Programming
Engine: Unity
Purpose: University BSc Project (2020)
UNITY
TEAM
GAMES DESIGN
BLADE RUNNER: FUGITIVE
Discover the whereabouts and hunt a dangerous fugitive through their underground hideout in this narrative driven proof of concept.
Team Size: 3
Genre: 3rd Person Action Stealth Shooter
Focus: Mechanics & level design
Role: Game & Level Design
Engine: UE4
Purpose: University MA Project (2022) - Client Brief
UE 5
TRIO
LEVEL DESIGN
Winter Station
After the fall of civilisation due to the disastorous 'Last Stand' against the rogue android legions, humanity must scavenge for food and find new ways to live.
Team Size: 2
Genre: FPS, Puzzle, Stealth
Focus: Level design
Role: Co-Level Design & Layout Creation
Engine: UE4
Purpose: University BSc Project (2019)
UE 4
DUO
LEVEL DESIGN
Farlands
Follow Felix as he struggles to hide his dangerous secret from those he calls family and make the ultimate decision to decide the fates of everyone.
Team Size: 3
Genre: Story-Driven RPG
Focus: Narrative design & production
Role: Mechanic Design & Plot Creation
Engine: None
Purpose: University BSc Project (2019)
TEAM
NARRATIVE & GAME DESIGN
ARTICY
Extraction
Compete with friends in this survival boardgame. Use aggression, careful planning, co-operation and betrayal to become the ultimate survivor.
Team Size: 5
Genre: Non-digital, Surival Boardgame
Focus: Boardgame design & production
Role: Map & Printout creation, Co-Mechanic Design
Engine: None
Purpose: University BSc Project (2018)
PHYSICAL
TEAM
GAMES DESIGN
PERSONAL PROJECTS
CIG Design Tests - Design Test & AI Design Test
My responses to the 2 design tests I was sent by Cloud Imperium Games prior to my employment offer for the AI Design position!
Team Size: Solo
Genre: -
Focus: Games Design, System Design & AI Design
Role: Designer
Software: UE5 / Microsoft Visio & Word
Purpose: Solo Project (2022) - Cloud Imperium Games Design Tests
GAMES DESIGN
SOLO
UNITY / UE5
GAMES DESIGN
UNITY
SOLO
UNITY
SOLO
APP DESIGN
GAMES DESIGN
TRIO
UNITY
GHOST RECON: PAYLOAD
Infiltrate a guarded military base and hijack or destroy the payload vehicle to support your faction!
Team Size: Solo
Genre: 3rd Person Action Stealth Shooter
Focus: Level Design
Role: Level Design
Software: Maya / UE4 / Adobe Illustrator
Purpose: Solo Project (2022) - Ubisoft Design Test